![]() ![]() In most cases, the iPhone should automatically rotate the screen to the correct position when playing games. However, flipping it around to its opposite side and placing it into the Atom again solved the problem. ![]() In one orientation, the camera bump on the back of the phone interfered with one side of the controller and made the assembled unit loose. With clamps that slide up or down on each controller half, it was possible to achieve a reasonably secure fit. Turtle Beach was kind enough to send along a review sample, so Game Rant could discover how well the innovative Atom controller design translated to the iPhone. It's been a fairly long wait, but the Atom Controller for iOS is finally set to arrive in North America on September 10th, for a suggested retail price of $79.99. Despite its collapsible design, the Atom boasts full-sized buttons and analog sticks to emulate the ergonomics and responsiveness of a standard controller. Each side of this Bluetooth controller operates with battery power and seamlessly interlock for maximum portability. The Turtle Beach Atom for Android launched in November 2022 and remains recognizable for its split controller design. RELATED: The Best Mobile Games With Controller Support That's where mobile controllers like the Turtle Beach Atom step into the spotlight, offering as close to a full-sized controller experience as possible. While the best gaming phones can generate graphics with amazing detail and smooth frame rates, controlling the fast-paced action with touch controls is often frustrating. However, if you want to use wired headphones or are looking for a superior companion iOS app, you’re better off with the Backbone One.Mobile gaming shows no signs of slowing down, with new handheld versions of the most popular PC and console titles popping up every week. The Kishi V2 also has the advantage of working with at least some iPhone cases, whereas you’ll always have to take your iPhone out of its case to use the Backbone One. Was it worth sacrificing part of each trigger for the L4 and R4 buttons? I guess that depends on whether you have games where they’d be useful, but personally, it’s not something I’ve ever wished for in an iOS controller. The Kishi’s triggers have more throw and a little more tension than the Backbone One, which I also like, but are smaller because of the L4 and R4 buttons and louder than the BackBone One’s triggers. However, the Kishi’s Nexus access, screenshot, and function buttons are all clickier and louder than the Backbone One’s versions of those buttons. Those buttons are also slightly quieter than the Backbone One’s. Also, the Kishi’s A, B, X, and Y buttons require a little less force to press than those of the Backbone One, making rapid fire button mashing a little easier. The Kishi has domed A, B, X, and Y buttons that are tightly clustered, while the Backbone One’s are flatter and spread out a bit, which I prefer. The design of the Razer Kishi 2 is so close to the Backbone One, though, that it’s going to be the little things that ultimately will draw someone to one of these controllers over the other. The Kishi’s programmable L4 and R4 buttons required it to shrink the controller’s triggers. That, in turn, has prompted me to try a lot of different controllers and conclude that with the iPhone, nothing beats an integrated Nintendo Switch-style controller solution. It’s not everything I think gaming could be on the iPhone, but it’s not bad either.ĭespite Apple’s perplexing relationship with videogames, the last few years have seen the company expand controller support, which has gradually led to an increase in support among developers. With a fast enough WiFi connection, I’ve even found myself streaming games from my Xbox Series X, Microsoft Game Pass, and PlayStation 5. Other times, it’s an indie platformer like the Dadish series or a classic Nintendo handheld game via Delta. For me, that occasionally takes the form of an Apple Arcade game like the excellent Shovel Knight Dig that was released on the service last week, and I’ll cover this week on MacStories Unwind. ![]() That said, there is still gaming fun to be had on the iPhone. When I look at the innovation happening in handheld gaming at all levels with devices like the Analogue Pocket and Steam Deck, I can’t help but wonder, “What if Apple really jumped into the videogame market and put the power of its hardware and software design teams behind devices that could play everything from Candy Crush Saga to Elden Ring?” Apple hasn’t, and I don’t expect it will, but every time I use my iPhone, I look at its gorgeous ProMotion OLED display and want to use it for more than the gaming experiences that the App Store offers.
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